Paris Hilton is well known for being one of the biggest fans of the metaverse. As proof, the famous businesswoman has already collaborated with several companies in the field. She notably worked with Roblox to create a virtual space called Paris World for her Cryptoween Halloween event. It has also partnered with The Sandbox metaverse to launch another Cryptoween experience. This year, she is collaborating again with The Sandbox on a new project focusing on virtual meetings to find love. Find out what it is.
Parisland: the dating experience in the metaverse The Sandbox
Paris Hilton is launching a dating experience in the metaverse to help her fans find love. The new project called Parisland will officially launch in The Sandbox video game February 13. It is the result of a collaboration with the singer’s company 11:11 Media. In the new virtual world, each player will have the opportunity to meet five other players. He will be able to complete quests with them to finally find the partner that suits him.
According to a press release presenting Paris Hilton’s new project, Parisland represents a “fantasy reality showin the metaverse. It comprises several activities apart from cruising strangers online. Indeed, in Parisland, players can also go shopping, choose alliances and save castaways.
Moreover, according to Sebastien Borget, co-founder of The Sandbox, the landscape of Parisland is ideal for virtual meetings. Borget suggests that this virtual world will easily allow players to create authentic relationships and connections between them. Cynthia Miller, head of Web3 and metaverse strategy at 11:11 Media, also made a statement.
She explained that Parisland aims to “helping people find love“. In this sense, she really hopes that users will manage to experience real love relationships through this experience.
It appears that Web3 meetings in Parisland could be very attractive. They could even be an interesting alternative to swiping on Tinder, for some. However, users will need to be careful and be vigilant as such experience can be risky. Indeed, several reports from the New York Times, CNN and MIT Technology Review urge caution in the metaverse. They highlight the harassment that is now widespread in interactive virtual worlds. A report revealed that a “violent incidentoccurs in these locations once every seven minutes.
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